First off is the new command interface, which has been completely revamped. The age-old vertical interface of games-gone-by is to be replaced by an intuitive horizontal one which will allow information to be gathered and orders dispatched far more rapidly. Clicking on a building will now reveal all the options available from that structure, considerably simplifying base and unit construction.
And in an attempt to make units less one-dimensional, EA Pacific has decided to incorporate unit upgrades. AKs for the Angry Mob being just one such example. Resource management and building construction have also received overhauls.
Each side will start out with a bulldozer, which acts as your construction vehicle funny, but I've always been under the impression that bulldozers were meant for knocking things down. These can erect new buildings anywhere on the map, as opposed to just within your base. EA Pacific is hoping that this will open up a whole new array of tactical possibilities in Generals.
Resource collecting will revolve around pick up trucks and supply depots. Will they fall to the floor and pound the earth with scab-covered fists and shout:. The combination of the two is being called the Sage engine. Now this is an odd one. The 3D engine is one big reason and seeing it running at E3 proved that Westwood has gained from biding their time and watching otl ler strategy games make the mistake of going there first.
Mark Skaggs, executive producer on the game, ran us through a typical mission, which kicks off with a botched political assassination in a small fishing village. A UN envoy, being escorted to Kazakhstan, is ambushed by two vehicles that explode and take out the escort vehicles, giving us the first taste of the cinematic quality of the visuals.
After a hefty firefight Skaggs settles in control of a US and allied Chinese base and orders the construction of a nuke. A bridge separates him from the enemy GLA base, and a huge dam is located upstream. Instead of leaving this to your imagination, the new engine enables you to track major events like this and witness the fallout, in this case the sight of the villagers attempting, and ultimately failing, to outrun the water.
Of course, being a Westwood presentation, Skaggs gets his ultimate revenge by calling a nuclear strike and obliterating the GLA troops. Westwood always manages to get fun into its games but the build-and-rush tactics of old are getting stale and it needs to move on.
Despite their flaws, and there have been many throughout the seven-year history of the franchise, the games have always achieved immense playability through addictive gameplay, a somewhat cheesy sense of humour and an aura of toy-like wonder built into every single unit.
This time it takes place in the near future between the USA, China and the terrorist organisation of the GLA Global Liberation Army within the structure of a continuous campaign, with eight to ten missions for each side, maps and a skirmish mode. The idea is to keep quality high at the expense of quantity. Tiberian Sun was also very serious and hardcore and we wanted to do something that was in the middle. Our goal is to make a game that's like a Hollywood action war movie that has this feeling of fun, so when you walk out, you feel good.
The developers have certainly played on this, as well they should, with paused explosions during the in-game cut-scenes that show off the might of the newly created Sage engine and degree rotations, that could have come straight out of Swordfish. Vehicles will leave tracks and push over walls and trees, rather than just rolling through them like they did previously; rangers will drop down onto the top of buildings to flush out enemy troops.
In gameplay terms, this meant that if you worked out the pattern the enemy units would follow, you could frequently beat them with ease. This is something that EA Pacific is trying to address in Generals. So, if a unit uncloaks nearby, your soldier will have some kind of 'Wow a stealth unit has just appeared! The Chinese and GLA can also take enemy units prisoner. The GLA use tranquiliser darts to knock out enemy soldiers and special snipers that can fire through armour to kill tank drivers and capture their vehicles.
The Chinese opt for rubber bullets and take their prisoners of war back to their propaganda centre where they are brainwashed until they turn into Chinese units. Even the buildings have unique attributes. For example, the Americans fill theirs up with rangers that spill out of them when the building is destroyed, and the Chinese have mines all around their base building, so approaching them is potentially lethal. But perhaps the most interesting, is the sub-basements of the GLA, which allow a building to rebuild itself from the basement up if only the main part of it is destroyed.
This is something that will undoubtedly come in handy during some of the more powerful strike attacks. Every side has a choice of three Generals at the start of each mission, each of which gives their side various benefits, upgrades and unique units, rather like the sub-races you could ally with in Emperor: Battle For Dune.
And like a king, when their command centre is destroyed, they are very weak, with only a pistol to defend them. The top brass in the GLA train up their units to veteran level much quicker and turn them into superior guerilla fighters. They can also be a dab hand at biological warfare too. They also have a Warlord General who gives the Chinese tanks a horde bonus, making them an incredibly powerful siege force when kept together.
A little been there, done that," explains Browder. We want to make great games, not great games mixed with bad TV shows! These include GLA combat bikes that tear across the maps at breakneck speed, Chinese Helix helicopters that can transport the massive Overlord tanks across the map and drop napalm bombs and, for the US, the Microwave tank that can reheat a chicken biryani in under five seconds - and reduce enemy buildings to rubble as a happy aside.
Add in a couple of new General Abilities and new buildings, like the Chinese Internet Centre, and you have a hefty package that puts most add-ons to shame. Strategy fans love this series and this one here is regarded by many people as one of the best in the entire series. This expansion pack actually added some cool stuff to the series. The game is set in and during this time the terrorist organization, The Global Liberation Army is causing all kinds of trouble.
The USA and China as the worlds two big superpowers are trying to put a stop to them. The campaign is actually really good and you get to experience the war from all three sides. If you like war and action movies then I am sure you will get a real kick out of the story that is told here. You can play the campaign in any order you want, but if you want to really experience the story properly, you need to play it in the right order. Each faction gets around 7 missions each to play through so you get a nice amount of time to experience each one.
For this game, many changes were made to how it played. It is the sheer might of the army you can build. You have so much variety to the types of artillery you can wield in this game that it is almost daunting!
You can use a sniper, a powerful jet, huge tanks and of course a ton of ground troops too! The game comes with 15 fresh missions for the single-player campaign and multiplayer mode to battle against your friends.
Here, the game pits you up against 9 AI-controlled commanders. The graphics of the game are nifty and you will enjoy looking at your base, where radar dishes will be moving and stuff like that. The units and buildings also look great and come with some nice effects, such as the heat haze effect of Microwave Tank.
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