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Just don't forget to close any door or drawer that you open: if you fail to do so. When ready, quietly go around the back of the house and meet Hosea inside the barn. As long as you crouch-walk during the entire burglary, opening all doors gently, you will remain undetected. This will leave you plenty of time to methodically loot all items in the house. Don't neglect to take the food and drink that you find. You can leave via the stagecoach at the front of the property - the shortest and safest way to get to Emerald Ranch and meet the deadline.

Speak to Hosea outside Emerald Ranch's barn, then ride with him to the northwest. In the evening scenario, arguably the easiest of the two, you can enter the house via the front door - but silence is golden, as you must take care to avoid waking the sleeping occupants or leaving any clue of your illicit visit. As long as you crouch-walk the whole time and remember to leave all furniture as you found it prior to pilfering, though, little can go wrong.

After you reach the required haul, Hosea will be waiting for you on the stagecoach outside the front door. Look toward the house through the binoculars until a cutscene is triggered. Your time is limited as his diversion only lasts a couple of minutes, but the house is completely empty while you avail yourself of its valuables. Just be sure to leave the premises when Hosea begins to say goodbye. If you wish to take no chances, all you need to do is search the chimney to complete your main objective.

However, there You now need to take the stagecoach back to your starting point at Emerald Ranch to complete the mission. In the daytime scenario. In the nocturnal scenario. Hosea awaits you aboard the stagecoach outside the front door. You are then free to drive straight back to Emerald Ranch. After a short while, you should notice that the guards' patrols leave the oil tank unattended. Use this opportunity to clamber over the fence and sneak to the wagon.

Jump into the seat and brazenly ride it straight out of the courtyard. The sentries posted at the nearby exit might fire at you - but it should be too little. Head south until you are outside the red circle to complete your escape. This alternative wagon is much easier to steal. Initially located close to the other one, a driver eventually arrives to deliver it to Valentine. This leaves you free to take possession of the oil tank at any point on the way, or to steal it from its fixed position once it reaches its destination.

All you have to do is take out the driver. Be mindful of potential witnesses. This method is the best way to kill the train guards before Sean can fire a shot. During the main shootout, brief Dead Eye bursts to kill single targets are also great to work toward the related requirement. The rest of the objectives are a simple matter of efficiency. Afterwards, head inside the first carriage.

J , following the onscreen prompts to beat them as required. Repeat this show of force in the second carriage until John asks you to go check on Sean. After speaking to John at camp, your goal is to steal an oil tank required for the train robbery; this part will be skipped if it is the only mission available, or should four in-game hours pass whi le it is active.

There are two possible locations. D Head to the baggage car at the far end of the train and keep a close eye on Sean. As soon as he is attacked by an enemy, activate Dead Eye to take down the aggressor, then immediately pick off the second man on the rooftop just above.

Two additional assailants will appear inside: deal with them immediately. Once the coast is clear, search the baggage car to retrieve valuables, particularly in the chest and cabinets at the far end. This oil tank is located just north of the railway, in the yard enclosed by a wooden fence, with multiple guards patrolling in the area.

Their numbers are such that a pure stealth approach is unlikely to succeed. A second wave will soon appear on the other side, so stay behind cover. If you feel overwhelmed, get rid of at least a few targets instantly with Dead Eye. After dispatching all hostiles, mount up and gallop straight to the north until you are clear of the search area.

If you are fast enough, you will lose any pursuers before they have a chance to reach you. If not, take down those closest to you and keep going in the same direction until the mission is complete.

You'll find Micah by a campfire overlooking the forest. Follow him until the stagecoach arrives. If your Dead Eye gauge is empty, you'll either need to consume a suitable tonic to replenish it, or use standard marksmanship to complete the objective. Try to gallop close to them to make the maneuver a little easier. After the ambush, methodically pick off each enemy in turn using your new weapon, making careful use of cover at all other times.

Join Micah at the stagecoach and shoot the lock to complete the mission. Speak to her, then to Jack, before jumping onto your horse and heading to the marked area. Next, cast out; this works in the same way as aiming and firing a weapon. As soon as a fish attempts to escape, tilt in the opposite direction to where it is moving, then rotate 41 clockwise to reel it in whenever it tires.

Keep alternating between these processes until you catch the fish. Before you go for a second fish, quick-equip more cheese or do so via the bait wheel if you prefer. After the cutscene, ride back to camp to complete the mission. The targets can be a little hard to identify from such a long distance, so look for the large flock of sheep first. John awaits your arrival at Valentine, in the auction yard.

Follow him as you lead your horse to the hitching post. Peruse the Rifles section and flip pages until you reach the rolling block rifle, which is the one that you need to purchase. U iJ 11'1 ILi Once the ranchers are gone, return to your horse and ride down the hill. Move near the stragglers to return them to the flock, then start herding the entire group by moving behind them to make them go in the desired direction.

During the journey, be sure to round up any stragglers quickly; you should also take care not to trample sheep. Shout or even shoot close to them to make them run faster.

Your destination is Valentine's auction yard. Meet up with John back outside and follow him on horseback.

At the top of the ridge, walk to John's position. From this vantage point, shoot close to the ranchers with your new weapon to scare - - - - - - - - - - - - - - - - - - 52 mlll shot, your task is to protect him. Use the cart as cover, moving from one side to the other in accordance with the position of nearby enemies. As well as those in plain sight, there are foes hidden behind windows and positioned at vantage points such as balconies and on top of the stable building toward the end.

This can be a very taxing battle. If you struggle, consider consuming tonics that both restore Dead Eye and confer the fortified status, such as snake oil. This will enable you to activate Dead Eye multiple times in a row and for extended periods of time. After the cutscene, you have an opportunity to demonstrate your shooting prowess. I very lightly to fill the meter entirely, then firmly to trigger Dead Eye mode.

You have one more shootout to survive after this. Start to pick off the foes in front of you, but note that the real objective here is to flee. The moment you see an opening, jump onto your horse and gallop away southwards. Following the railroad is a smart choice. The mission ends when you successfully escape the law. Fight your way through the streets of Valentine, popping in and out of cover, and landing as many headshots as you can.

Search the marked area, then the nearby camp, looking inside both tents and behind the wooden crates. Once you reach the camp by the lake, free the captive settler lying on the ground. As soon as the ambush begins, eliminate your enemies with a few headshots.

These objectives are quite straightforward. Activate Dead Eye at the very beginning of the ambush to set up three headshots instantly; you then only need two more to complete the related goal. Afraid that the routes westward were being watched by Pinkerton agents, Dutch and crew moved southeast to take up residence at Clemens Point, near the town of Rhodes.

As usual. You can then press on and engage the second target in the final train carriage in the same manner. Pick this opponent up when he falls and stow him on your horse, before following Archibald all the way to Rhodes. After a short walk, Hosea asks you if you still wish to go fishing.

If you accept, the mission continues; if you refuse, it ends here. The one objective that can prove challenging here is to avoid being hit by Anders Anderson: focus on blocking his attacks, then swiftly hit him with a punch or two when an opening presents itself and repeat. Follow him and Hosea until you run into Trelawny. Once at the fishing spot, equip the fishing rod, open the wheel menu and select the lake lure.

Cast the line as if you were using a weapon, then hold g1l! If you feel a bite, press JIili to hook the fish. The trick is to always stop reeling in whenever the fish resumes its struggle.

You need the Anderson boys alive, so keep your weapons holstered at all times. Speed is also of the essence, as you must arrest the fugitives before the train is out of the sheriff's jurisdiction - which leaves you with a bare handful of minutes.

Once you catch up, get alongside the carriage with the wooden crates and press 10 to jump to it. U Put away your fishing rod with a quick tap of Q ld3 when I] you're ready to head back. Row back to camp to complete the mission. Once Sadie initiates hostilities, eliminate the mounted enemies with quick headshots. If you trigger Dead Eye early with several enemies onscreen, you can pick them off with headshots in one fell swoop.

Feel free to sprint toward the remaining targets to expedite the process. Visit Pearson at camp to initiate this mission. Once Sadie pulls over, get to cover and take out the Lemoyne Raiders one by one. They are spread out across the entire area, so look for red dots on your radar to locate them. Stay close to Sadie and assist her as required to make sure she doesn't die.

When the coast is clear, drive back to camp with Sadie to complete the mission. Talk to the clerk at the marked booth to send your letter, then return to the wagon and hop on board. Crouchwalk to him and take him down while he's busy with the cart. Cross the bridge and proceed in the same fashion to neutralize the second man from behind. Hogtie him, then pick him up and take him to the wagon.

After they split up, sneak over to the one that remains by the tree and stun him from behind. If you want to take care of the second guard yourself, crouch-run behind the two trees covered with vines to take him by surprise as he moves toward the campsite.

Hogtie him and carry him to the wagon while Bill takes care of the moonshiner. This mission begins at the sheriff's office in Rhodes. Get on the wagon right outside. You can now drive to the swamp.

This is a massive shootout so make sure you don't rush in. Hide behind cover and eliminate your enemies methodically, one at a time, and preferably with clean head shots. As you push through the camp, be wary of foes hiding inside cabins. If you find yourself in close proximity to one of these, perform a melee takedown or shoot from the hip to save time.

Return to Dutch once all enemies have been neutralized. U n Once at your destination, follow Archibald again. Your objective here is to knock out the moonshiners without being spotted. This means you cannot use any weapons and must rely on stealth. The next step depends on whether you choose to go left iall or right.

Sil Your final task, if you accept it, is to race Dutch back to camp. The dynamic path represented on your radar makes navigation simple. You should also cut corners at every opportunity, particularly when you notice sharp turns that can be bypassed. Finally, take care not to hit a tree in the final stretch, just before you reach the camp; it will be safer to moderate your pace if you have a sufficient lead.

Head to Caliga Hall, east of Rhodes, and talk to one of the guards at the property's entrance. Sil Once you step into the marked area, you will notice a number of guards that appear as red dots on your map and radar. You can easily avoid these by paying them a wide berth, going around the south side of the property.

Swim through the small cove to reach the gazebo where Penelope awaits. To leave the area without being spotted, you can either retrace your steps through the small cove and head straight south, or steal the boat opposite the gazebo stairs and row west until you are well clear of the red zone. After the cutscene.

Drive the wagon down Main Street to the bank. You can resolve this situation in two ways: defusing means that you avoid any sort of violence, while antagonizing leads to a brawl with the pair. Prioritize defense if you choose the latter option, blocking incoming punches as you await openings to counter. Ill Once the cousins have been dealt with, get on your horse and I II.

I follow Beau. Once at your destination, pick up moonshine at the back of the wagon and take it behind the bar. Follow the onscreen instructions in the scene that follows until the Lemoyne Raiders barge in.

If your gauge is empty, carefully pick them off in quick succession. This set of goals requires a very high level of accuracy. Aim carefully before taking each shot.

Your first task is to drive the wagon to Braithwaite Manor's front door, to the south. U When Hosea calls for help, clear out any remaining foes on the ground floor, vault over the bar, and sprint upstairs. Quickly adjust a clean headshot on the individual threatening Hosea - a brief Dead Eye burst will help here.

Eliminate the two men on the balcony, before jumping from there to the wagon below. During the escape sequence, stay focused on the area behind the wagon and eliminate your opponents as quickly as possible.

You have no cover available here so you need to be efficient. If you struggle, make use of Dead Eye and snake oil tonic to replenish it.

Mastery of the "sharpshooter" technique! From there, ride with them all the way to the Braithwaite stables. I Your priority throughout the escape sequence is to escort Javier, staying relatively close to him and quickly eliminating as many When one of the stallions makes a break for it, gallop off in pursuit and bring it to a halt with your lasso.

Ride back to Javier and keep up with him until you reach the rustlers. If you're playing with default controller settings, note that pressing O will cause the radar to zoom out a little. This offers a better overview of where nearby guards are.

During the escape, there is no need to rush. As long as you stay relatively close to Sean, you can easily eliminate five Grays on the way. After the cutscene, get on the wagon and drive with Sean to Caliga Hall. D n U Once inside the wagon store, leave your hiding place and crouchwalk over to Hamish, then quietly kill him from behind. S'II Sil After the cutscene, crouch-walk to the wooden barrels in front of you and stay behind cover until the coast is clear. After all the fields are suitably doused, meet Sean at the barn.

Equip your fire bottles and throw one into the building to light it up. Use the same method to set the highlighted fields ablaze. Jump from cover to cover as you eliminate them, ideally staying close to Sean.

If you have several of them in your line of sight at once, consider triggering Dead Eye. As long as you remain low, you are practically invisible to guards and have little to fear. The only tricky parts are when you need to cross guarded paths. Mount up and quickly escape with Sean to complete the mission. Three bounty hunters run and hide in the nearby cornfields.

From your starting position by the cabin, you will find one on your left I , and a second on your right II. The third Ill , who can only be caught last, is concealed in the more distant field on your right see picture.

Your goal is to locate and kill them. The crops greatly reduce visibility, but you can look and listen for disturbances the men cause, particularly birds flying away.

As soon as you notice this happening, sprint to that position and run around until you find one of the fugitives. Take him down however you see fit. If you struggle, Charles will often point you in the right direction: follow his advice by searching the locations in question. Sprint to both positions see screenshot for step and manually catch them. Dutch awaits you in his tent. Speak to him, then to Charles, before riding to Trelawny's marked location. Activating Eagle Eye will highlight these.

U A shootout ensues after the cutscene. Run toward the barn to deal with the two individuals firing at you: the first one stands by the barn's entrance, and the second snipes from the opening just above. Pick them off immediately, ideally with Dead Eye; if you take too long, the enemy upstairs will move inside the barn and you will have to flush him out.

Once the fight is over, return to Trelawny at the cabin. Note that the sniper drops the rare rolling block rifle, a unique weapon required to complete the compendium.

Head back outside, mount up and follow the tracks. Again, you can reveal these by triggering Eagle Eye. Be ready to block as soon as the fist fight begins, then counterattack immediately. Once both men are down, interrogate the one restrained by Charles until he reveals Trelawny's whereabouts. Killing or releasing him will affect your honor accordingly. Jump down from your horse, then crouch-walk toward the bushes right by the road sign and no further!

Damsen exits the stagecoach. When she starts singing, sneak to the back of the stagecoach, break the box's lock, and pilfer its contents. As soon as the deed is done you should retrace your steps, crouch-walking at all times, until you are back behind the same bushes by the road sign.

Wait until the stagecoach leaves, then meet up with Trelawny to complete the mission. Speak to Trelawny, who is leaning against a tree at the edge of camp. Mount up and ride with him to the post office in Rhodes. Hitch up and follow Trelawny inside. Otherwise, firing to the rear while maintaining your course is rather tricky, but you can make this a little easier by waiting until you have a fair amount of clear terrain ahead, then manually rotate the camera to look behind.

If you briefly disregard steering and focus purely on aiming whenever you can, you'll find it easier to take enemies down. Repeat this multiple times to thin the ranks of your pursuers. Mastery of the "sharpshooter" technique is key here see page 47 for details. Speak to Molly at camp, then mount your horse and follow Uncle to the crossroads.

D lf:'I U After the cutscene, a major shootout takes place at the old barn. You are surrounded by numerous enemies, with reinforcements continually joining the fray. You cannot afford to linger in the open here, so pick a target, jump out and take a shot, then immediately return to cover.

Once you have cleared most targets on one side of the barn, listen to your companions or take a glance at the red threat indicators on the edge of the radar to find out where you need to be next.

Approach the wagon when it arrives and search the crate at the back. When the party leaves the barn, follow Uncle in the woods. After taking cover with him behind a large rock, wait until the two guards walk past your position, then take them down stealthily from behind. Uncle will need a hand to neutralize his opponent. As soon as the escape sequence begins, gallop at full speed with your accomplices.

A large group of pursuers will soon catch up with you. If you have a full Dead Eye meter, note that you can actually begin with up to five or six headshots in a single expenditure, as your targets r,:a Take cover behind the trees and eliminate the assailants as they emerge from cover. The mission ends after the final enemy falls. Lenny will wrestle with an opponent at one point- but he will eventually overcome his adversary if you neglect to intervene.

Second, one of your foes will man a Gatling gun on the balcony above the manor's front door. You should eliminate him immediately with your scoped rifle by aiming just above the gun barrel.

As you reach the Shady Belle mansion, dismount your horse in the highlighted area. Be sure to take your rolling block rifle with you. U Take cover behind the marked wall, just across from Lenny, then use your sniper scope to investigate the area, in particular the red crates filled with dynamite. You now have to decide on your strategy: you can either commence hostilities by shooting the dynamite, or send Lenny to create a distraction and take your enemies by surprise.

Your choice has a limited impact on the mission, though sending Lenny helps a little in the sense that he begins right in the middle of the fray, which makes him more effective. Either way, your objective here is to pick off your enemies one by one with your sniper rifle. Feel free to stay at your starting position, behind the wall: this provides the necessary cover while giving you a commanding view.

Prioritize targets when they are stationary, as those in motion tend to be much harder to hit. As you leave Shady Belle, you will run into an additional group of three Lemoyne Raiders. Irrespective of whether you antagonize them or try to defuse the situation.

The optimal approach, then. Drive back to camp to complete the mission. Regroup with the others when you're done. If you struggle to align clean shots, consider drinking a tonic such as snake oil to enjoy fortified Dead Eye. The slow-motion effect makes it much easier to secure headshots on moving targets.

Move to the other room to avoid the explosions, then return to retrieve the money. Now that the easy part is over with, brace yourself for the battle that awaits you outside. Make the most of the opening Dead Eye sequence to eliminate up to three lawmen with headshots, then take cover behind the cart on your right. Pick off your enemies one by one, including the target on the balcony, as you progress along the main street.

When you reach the end, more foes join the fray- but you can sprint to your horse if you do not wish to fight them all. Bill is in a wagon at the edge of camp. Speak to him, then follow him to Valentine.

Both options are functionally identical. Once inside. U Throughout the escape, multiple waves of lawmen will give chase. Ride with your allies and, whenever you have a straight path ahead of you, turn the camera to the rear and try to eliminate the closest targets without interrupting your horse's gallop.

Each one has three numbers that need to be cracked. You can do so by slowly rotating counterclockwise, then clockwise, then counterclockwise again. As you rotate the dial, note how your controller vibrations intensify when you are close to the correct position: this is your cue to maneuver slowly, one increment at a time, until you hear a click.

If you inadvertently move past the correct number, keep turning the dial in the same direction until you are back in the "hot spot". Repeat this method to open all r,:a I. I 68 Once the group splits up, ride to Downes Ranch to complete the mission. Once you're done, recover your weapons by the shed door they're represented by a gun icon on the radar , before walking to your horse by the campfire. Mount up and leave via the path to the east. You can kill them without being detected by using the throwing knives you obtain in the basement.

When you leave the room where you were held, immediately turn left at the top of the stairs and kill the man as he examines the wall; you can then backtrack to the stairs and deal with the O'Driscoll close to your weapons. This is complicated by the fact that multiple O'Oriscolls are p,itrolling the area.

To avoid them, make regular checks of your map and radar. All patrols are represented by red dots, making it relatively easy to navigate between them without raising the alarm. Initiate the conversation with Micah in Dutch's tent, then follow them on horseback to your observation position. From your vantage point. Follow the onscreen instructions to cauterize Arthur's wound, before stealth-killing the O'Driscoll that enters. I Back outside, you can kill all the nearby guards with your throwing knives!

Make sure you dual-wield two sidearms to enjoy more ammo and flexibility, and employ the staple "sharpshooter" technique see page 47 throughout the entire shootout. Once Micah makes his move, head to the back of the gun store marked on your radar; be vigilant as you approach, as an enemy will pop out on your left and attack you. Note that there is a double-barreled shotgun that you can pick up here.

Kick the locked door, then immediately aim in advance to kill another foe who appears at the end of the corridor, with two more to deal with around the corner. Take cover underneath the window and fire at the gunmen on the street.

Meet up with Bill, Micah, and Sean outside the bank in Rhodes. After the cutscene, stay in your initial cover position and take down one foe at a time. Prioritize the men perched on the rooftop in front of you and on the balcony to your left. After you th in out their ranks sufficiently, enemies will start arriving from the opposite direction.

Take cover behind the nearby cart before you engage them. I 70 Once the coast is clear. Be ready to immediately shoot down the aggressor who springs from behind the overturned desk. These are in close proximity at first, making them ripe for a lethal Dead Eye volley.

A second wave will soon arrive on the east side of the manor, and are initially vulnerable to the exact same strategy.

These goals are fairly standard. The first one is simply a matter of overcoming the urge to riddle the Braithwaites with bullets in the scripted Dead Eye sequence - two headshots will suffice.

A D You now need to help John break the nearby door. Leave the manor with Dutch to complete the mission. Ride with him and the gang to Braithwaite Manor. Move in a straight line through the plains and forests to get to Shady Belle quickly. Make sure you don't let John "steal" kills when you face the first guards at Shady Belle - activate Dead Eye if you want to take no chances. You then need to swiftly dump two bodies in the swamp.

Dispatch them as you see fit, then locate and kill those hidden inside the house: one on the ground floor and three upstairs, each in a different room. Meet John back at the entrance once you're done. D 71 Ell a Pick up the indicated body and dump it in the swamp around the jetty. Repeat this a second time to trigger a cutscene. D Finally, follow Dutch to the city of Saint Denis to complete the mission. Hoping to put their hands on an alleged pile of gold, they realized - too late - that they were being played.

Things ended up disastrously with Sean dead, Jack kidnapped, and the Pinkertons back on the gang's tail. Dutch and Arthur decided to move the camp to Shady Belle, near Saint Denis, knowing the boy to have been taken there. You will find the children you're looking for just past the metal archway, on the east side of the highlighted area. Follow them until a cutscene is triggered, then immediately give chase.

Feel free to steal a horse on your way as you try to catch up. I D When the kid gets off the trolley, look for him in the highlighted area. Talking to the men chatting near the fountain will reveal his position just beyond the round archway: give chase.

Head to the westernmost highlighted area to meet up with Dutch outside the Bastille Saloon. Call the bartender until he comes to you. When you end up in front of a barred door, jump to climb above it or kick it open if you prefer!. Do the same to scale the railing when the boy takes to the rooftops. Once you get to the market.

After the cutscene, return to Dutch near the saloon, where you will find him sitting on a bench outside the park. Before you head to the mausoleum in the northeast corner of the cemetery, make sure that you interact with the dog near the south entrance and the drunk by a grave just north of the central dome. After the cutscene, follow John to the cemetery. Once inside, walk to the far end to find the source of the disturbance in the northeast corner.

Investigate the mausoleum to reveal the grave robbers. You now need to hunt them. Seek cover behind a grave whenever you locate one. Track the position of the guards on your radar at all times to make sure the path is clear. He points you to a shop by the market. Note that you can donate money to the poor during the cutscene to gain a little honor.

If the owner is here, you can threaten him until he reveals how to open the bookcase in the room opposite his counter by pulling a book.

However, you can also solve this puzzle by yourself and fulfill the related medal goal by inspecting the scratches on the floor of the room in question; these are highlighted with the usual visual effect if you activate Eagle Eye. Force the bookcase to reveal stairs leading to the basement. Free the two captives, then return to Brother Dorkins. Once you know the location of the bookcase leading to the basement, fulfilling both requirements poses no ditticulty.

I Notes After the cutscene, sprint to the northwest to escape the law. As soon as you are out of the red circle on your radar, hide in a back alley and wait until the Wanted gauge is completely empty.

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